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The VirtualGL Project relies on donations and funded development opportunities in order to supply our enterprise-quality remote 3D display software for free. If your organization has benefited from using VirtualGL, then please consider sponsoring our project so that we can continue to provide this valuable service to your organization and others.

Sponsorship can take two forms. Project sponsors fund the development of specific features/fixes that they need. General sponsors donate money toward the VirtualGL General Fund, which is used to pay for continued maintenance, integration of features/fixes submitted by the community, and hot projects that are not funded by project sponsors.

Organizations who donate to The VirtualGL General Fund, purchase support, donate equipment, or otherwise sponsor the project at a level of US$1000 or greater can opt to have their logo displayed on this page. If you are interested in becoming a general sponsor, purchasing support, or in funding a specific feature/fix, then e-mail the project admin .

We also accept smaller donations to the VirtualGL General Fund through PayPal. Every dollar received goes toward developing VirtualGL.

Sponsors List

CompanyLevel of SponsorshipTime PeriodTechnologies Sponsored
Santos LtdGeneral, ProjectMay, 2010 -Various VirtualGL (2.2+) and libjpeg-turbo features and fixes
Altair Engineering, Inc.ProjectMay, 2010 -Various application-specific fixes (including support for MainWin applications.) Dynamic symbol loading overhaul in VGL 2.5.
GomputeSupportOctober, 2012 -Various application-specific fixes (MAGMA5, ANSYS, ProStar, Metapost, etc.)
Leibniz Supercomputing CentreGeneral, SupportDecember, 2013 - March, 2015Various VirtualGL features and fixes
Commonwealth Scientific and Industrial Research OrganisationProjectOctober, 2014 - November, 2014Support for running Qt5 applications in VirtualGL
NoMachine S. r.lProjectMay, 2013 - October, 2014Support for running 3D window managers in VirtualGL; Investigating the feasibility of using FBO's instead of Pbuffers in VirtualGL
OpenText CorporationProjectApril, 2011 - July, 2012Pixmap rendering overhaul in VirtualGL 2.3 (to fix issues with Mathematica); Fixing interaction issues between VirtualGL and OpendTect and TecPlot 360; Exceed version 14 demo licenses to support continued development of VirtualGL Client for Exceed
Cendio ABProjectMarch, 2009 - November, 2011Improved interaction between VirtualGL and VirtualBox (including modifying VirtualBox to support 3D acceleration for 64-bit guest applications)
Microsoft CorporationGeneralMay, 2011Support for VirtualGL on the latest Windows platforms; RemoteFX research; MSDN subscription; New development hardware
Gaikai Inc.ProjectJuly, 2009 - June, 2010VirtualGL 2.2: Transport plugin API, PBO readback support, improved interoperability between VirtualGL and WINE, and support for applications that render to FBO's
Cyan Optics, Inc.ProjectNovember, 2009 - December, 2009XV Transport and YUV encoding in VirtualGL 2.2 (see docs)
Sun Microsystems, Inc.FullDecember, 2004 - January, 2009All features in VirtualGL 2.0 through 2.1.2
Landmark Graphics CorporationFull2000 - November, 2004Research leading to the first prototype of VirtualGL in 2003, and subsequent development through the first open source release (VirtualGL 0.9.x) in 2004

Creative Commons LicenseAll content on this web site is licensed under the Creative Commons Attribution 2.5 License. Any works containing material derived from this web site must cite The VirtualGL Project as the source of the material and list the current URL for the VirtualGL web site.

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Page last modified on February 16, 2016, at 08:54 AM